About
Game economies are a real part of how players experience these games. For a meaningful subset of players — the ones who craft, trade, farm, and build wealth as the way they engage — the economy is the game. The trading post is the dungeon. The margin is the boss fight. The spreadsheet is the build.
This project exists because that side of these games deserves writing and tooling that takes it seriously. Most of the content landscape around game economies is shallow, stale, or written for a casual audience that wants a quick number rather than an explanation. There’s room — and reason — to do it differently.
How the work is made
The writing here is grounded in market data the project collects directly. Price claims come from real observations of guild trader listings and sales, not from secondary sources or scraped competitor data. The numbers in any given guide reflect the market as it actually moved over the relevant window, with the source and timeframe stated.
Guides get revisited when the underlying numbers shift. A patch that moves the cost of a recipe is a reason to update the guide that recommends it, not a reason to leave a stale claim sitting in Google’s index for the next reader. The same goes for analysis — when the market changes, the writing changes with it.
Claims are concrete and checkable. Where a number appears in a guide, the reader can usually trace it back to the prices page or to a chart embedded in the article itself. The work invites scrutiny because it’s built to hold up to it.
Journal
The data foundation behind this writing is Journal — a tracking and forecasting tool the project built to answer the questions the writing addresses. Journal collects market observations from players who run the addon, aggregates them into the medians, velocities, and trends used throughout the site, and surfaces the same data back to its users for their own trading. ESO is the first game built into Journal; the architecture is meant to grow.
Journal is also how this project sustains itself. The writing, the data collection, the time spent doing the work seriously — all of it is funded by Journal’s paying users. A reader who finds the content useful and wants to support its continuation does so most directly by using the tool that makes it possible. More about Journal at journal.erros.gg.
A note on scope
The project is currently led by Erros, and currently focused on Elder Scrolls Online. Both will grow over time — more contributors as the work scales, more games as Journal’s architecture extends. The standards described above are meant to hold across that growth. The brand is built to outlast any single voice, including the one writing this.